Tap on the red luggage box on the ground and use the pliers to open it. Combine it with the jaws to make the pliers.Ģ. Tap the guitar by the boxes to move it and collect the handle. From the top bunk bed, get the jaws of some pliers.Tap the poster on the left wall twice to move it and collect a second piece of paper. Tap the lower bed, then the pillow on it and pick up the piece of paper from underneath. Level 11 Walkthrough - Escape Game 50 Roomsġ. Check back on levels 1-10 if you need any help with those first Hopefully you have been enjoying the puzzles ans clue searching through the levels but if you have found yourself stuck here is the place to find the next step for the puzzles you need. I & Vol.Welcome to our guide for the second 10 levels of Escape Game : 50 Rooms. Level 123: "Niagara of Iron(ic) Fists: The Contra-Pulp Fiction Theme, Vol.Level 116: " A Horrible Idea At The Start Peaceful Pens".Level 107: " Another Nail in the Coffin.".Level 95: " Corridors, corridors, corridors.".Level 68: "Think About The Water Bills".Level 44: “Under the Ice” / “The Iceways”.Level 41: "The Greed of Man Knows No Limit".Level 37: "Sublimity" / "The Poolrooms".Level 25: "Out of Order" "Out of Order".Level 20.1: " Ce a se l es s Dy s to p ia".However, ensure that you have provided a general gist of the level you are documenting and enough elaboration to make wanderers' travels easier. Don't worry if you lack information another wanderer can always fill it in. Understand that you must create a piece of documentation that is immersive and descriptive enough to ensure that your wanderers exploring the level you are documenting are equally informed remember that you have creative freedom in how you choose to portray your discoveries-however, ask yourself whether a lost wanderer who views your level entry can effectively navigate it using your information. Please keep this in mind when you ultimately document a new level in our database. Remember that numbers are arbitrary-the level's number typically does not correlate with the level's properties and settings. Levels can change over time or even stop existing-whenever this happens, a different space will replace the old level, which will cease to exist in this database but found in our archives. We urge you not to linger on any single level unless there is documentation proving its safety. They are not merely "different rooms" on a parent level each of them will have a different tone while maintaining a similar atmosphere. Many continue the theme of their parent level, albeit with a different twist, justifying the creation of a separate documentation. However, although sub-levels are technically not direct continuations of their parent levels, we have decided to number this category of levels as a decimal number, with the integer portion being the parent level. Levels may have "sub-levels," often considered the "in-between" levels those are levels with a direct connection to their parent level but lack enough distinguishing qualities to be labeled with their number. View some of the levels' photographs, and you may point your finger and say, "This place looks familiar." We must warn you that the Backrooms do not always abide by the normal laws of the universe-physics is pushed aside for more chaotic fundamentals. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside the minds of their inhabitants. Some are home to sustained communities, while others pose major threats and hazards to the life inside them. Levels are diverse in size, stability, and safety, and are the blueprint of the Backrooms.
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